Playroom is out. It’s a low-poly 3D environment pack, and it’s all one room full of toys.
We were going for the feeling of being a kid on the bedroom floor, when a race track was a real circuit and a wooden castle was a fortress worth defending. Toy soldiers fight their own battles here. Paper airplanes cross the room. Get low enough and the whole place starts to look like a world.

The pack has 750 unique assets. You get furniture and modular pieces for building the room, plus the toys and clutter that make it feel lived in. That means toy cars, trains, blocks, teddy bears, wooden animals, military vehicles, soldiers, rockets, puzzles, skateboards, books, stationery, drawings, computers and a lot of everyday props. There are character customization assets too.
With that much content it would be easy for things to drift, so we kept every asset in the same style. They’re meant to work together as one environment.
Characters, animations and sound
There are four characters (a man, a woman, a toy soldier and a cat), each with movement and interaction animations.
We also put together a Playroom Sound FX collection and a Character Voice Pack. Every asset has its own 2D icon, which helps if your game has inventories or menus.
Ready to use
Playroom ships with an animated demo scene with day and evening lighting, and a game map that’s already divided into themed areas. Use the whole thing as the starting point for your game, or pull out individual assets and make something completely different.
We kept performance in mind throughout. Meshes are optimized, textures are minimal and shaders are simple, so the pack works on mobile, VR/AR, PC and consoles. It’s available for Unity, Blender, FBX, OBJ and GLTF, with more platforms planned.
What’s next
This is the first pack we’ve made in this format, a full location with the environment, characters, animations, sound, icons and map all in one place.
We’d love to do more. Classrooms and labs are high on our list, along with stores, kitchens, garages, workshops and a few outdoor spaces. If Playroom works for you, that’s what we’ll build next.
For now, welcome to Playroom.
