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Platformer 12 Underwater

$89.00 $26.70

5 seats per quantity – License

Description

Key Features

  • 136 assets
  • 3 pre-designed game levels
  • Works everywhere: Unity, Unreal, Blender, FBX, OBJ, GLTF, STL, and more
  • Atlas texture workflow
  • 3 Unity render pipelines: Built-in, URP and HDRP
  • VR/AR ready
  • Simple to use, well organized
  • Technical support via Discord and email.

Pack Content

3 pre-designed 3D underwater game levels that you can view in pictures.

136 models:

  • 14 Platforms (Flying islands)
  • 42 Environment Elements: Anchor, corals, coral reef, ground, sea star, seaweed, shines, stones, water – perfect ocean environment assets
  • 17 Underwater Ruins: Destroyed buildings, palaces, columns, bridges, arches, stairs
  • 2 Animals: Anglerfish, crab
  • 20 Obstacles: Rotating platforms, pearl platform, rotating hammer, fan, flying shells, etc.
  • 41 Props: Barrier, pearl circle, coral, crown, diamond, drone, drone indicator, fence, heart, key, pearl, pillar, ring, sea star, seashell, star, steering wheel, tower, wall

Technical Info

Polygon Count: 228K triangles (1.6K per model)
Scale: Real-world-size
Materials: 7 materials (color, emission, metal, glass, pearl, shine, water)
Textures: 5 textures (color, sky, shine, water normal, water alpha). Resolution: 1024, 2048 px
Collision: Yes
Animation: Yes
File Formats: Unity, Unreal Engine, Blender, C4D, Maya, 3DSMax, FBX, OBJ, GLTF, STL

Compatibility with Game Engines

  • Unity 6000+
  • Unity 2021.3+
  • Unreal Engine 5.0+
  • Unreal Engine 4.20+
  • Godot 3.4+
  • Roblox Studio

Platformers Collection

Deathrun – a vibrant and playful 3D design reminiscent of modern mobile games in the “obstacle course” or “runner” genre.
Obstacles – designed in a cute, cartoony style, reminiscent of games like Super Mario or Fall Guys.
Chocolate – a bright and “sweet” 3D model style where game levels are built from various desserts and confectionery.
Candy – a vivid and colorful platformer style with a candy-sweet theme, creating a cheerful fairy-tale atmosphere.
Fruits – a “fruity” style with an emphasis on tropical fruits and sweets. It evokes the feeling of a tropical paradise or fruit garden.
Winter – designed in an “arctic” or “polar” style, combining realistic elements with a playful stylization.
Constructor – a bright and playful design reminiscent of LEGO-style construction.
Underworld – a mystical underworld-themed style.
Heaven – ideal for creating an elevated, divine atmosphere in a platformer featuring the exploration of celestial realms.
Neon – inspired by Synthwave/Retrowave aesthetics.
Space – a modern take on space aesthetics with a cartoon-style approach. Features a cute and friendly design with a contrasting color palette.
Underwater – suitable for creating an underwater adventure with elements of exploring a sunken city or an ancient civilization.
Steampunk – a steampunk-inspired world with Victorian architecture.
Sci-Fi – a sci-fi design featuring sharp geometry and a strong technical aesthetic.

Leave a review to help us improve and expand this pack further! Your projects are the reason we create 3D models. We genuinely care about how you use our work, and we’d love to hear your thoughts on the pack.

Version 2.2(current)
Released: Aug 25, 2025
Unity bug fix:
– Scenes disappear when adding a pack to a project

Version 2.1
Released: Jul 12, 2025
Added:
– Separate package versions for Unity 2021+ and Unity 6000+
– Dedicated scene setups for each render pipeline (Built-in, URP, HDRP)
Fixes & Improvements:
– Fixed console warnings and removed unnecessary log messages
– Improved render pipeline converters between Built-in, URP, and HDRP

Version 2.0
Released: Feb 17, 2025
– Added new folder structure for more convenient work.
– Fix for UE files

Version 1.1
Released: Jan 29, 2024
– Fix for UE files

Version 1.0
Released: Sep 18, 2024
– Initial release

5.00
Based on 2 reviews
Write a Review

  1. 刘芳 (verified owner)

    Got it on sale.
    I liked the mesh — clean and optimized. But the textures didn’t work for me, so I decided to rework them

    • Avatar photo

      ithappy team

      We use a simple texturing method – a universal texture – and we understand that not everyone may like it. However, it can be quickly adjusted to suit individual needs. Thank you for the feedback!

  2. lars.vh_95 (verified owner)

    Modular and super easy to expand